Abstract
In this thesis, we introduce the Bubble 3D Graphics system presenting a mockup of the process for building VR applications using the Bubble system. and a mockup of a VR application, a stock graph application utilizing dynamic cross data visualization, where different datasets can be imported simply by filling a slot, using data from the codebase.
We provide an outline of history and current approaches for visual and non-visual programming structures for use in three dimensional environments. Additionally, we introduce the Bubble 3D Graphics System, presenting a mockup of part of the process for building VR applications using the Bubble system. Finally, we discuss the Bubble System in the context of related research in the subfield of visual programming